Catch of the Day Addition

Years

F - 2

Pages

2

Activities & Games

Description

Use this template with magnetic fishing sets to create a fun, hands-on maths game.To play, students take turns using the fishing rods to pick up fish (the number of fish depends on the game). Choose two fish and write the numbers into the fish on the template. Then add the numbers together and write it into the box.The game board comes in colour on black and white. You may like to place the colour version in a write and wipe sleeve to use during rotations, or alternatively use the black and white version as a worksheet and keep for a record of student learning.

Additional information

Australian Curriculum Code

AC9M1N04, AC9M2N04, AC9MFN05

File Format

pdf

Australian Curriculum V9

F - 6

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