Count the Books: Numbers 0-10 LET’S RACE

Years

EY - 1

Pages

Digi-Game

Description

Race to the finish line in this action-packed digital game! As students answer each question correctly, their race car speeds forward around the track. The faster they answer, the further they go - and only one player will make it to the top of the podium!


In this version of the game, students practise counting small collections from 0 to 10 by identifying the number of books shown on a shelf in each image. It’s an engaging way to build early number sense while encouraging fast, accurate responses and a little friendly competition!


Count the Books: Numbers 0–10 – LET’S RACE is ideal for supporting early counting skills and subitising in a fun and motivating format. Whether students are playing on an interactive whiteboard, independently on their devices, or in teams, this game offers a lively way to reinforce foundational maths knowledge.


Key Learning Outcomes:

  • ✅ Count and recognise small collections from 0 to 10
  • ✅ Strengthen number recognition and subitising
  • ✅ Develop one-to-one correspondence skills
  • ✅ Improve fluency in early number counting
  • ✅ Engage in collaborative or independent gameplay

How to Play:

  1. Students are shown an image of books on a shelf and asked to select how many books they see.
  2. Each correct answer makes their race car zoom further around the track.
  3. The game includes multiple laps and the pace increases as students progress.
  4. At the end of the race, the student who finishes first stands on the winner’s podium!

Ideas for Classroom Use:

  • 💡 Use as a maths warm-up to energise the class and prepare for a lesson on counting.
  • 💡 Set up tablet stations where students can race each other in pairs or small groups.
  • 💡 Integrate into your numeracy rotations for independent or partner practice.
  • 💡 Challenge students to beat their previous time or number of correct answers across multiple plays.

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins.
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play.
  • 💛 Use the QR code to send the game home for extra practise or as an alternative homework option.

Count the Books: Numbers 0–10 – LET’S RACE helps young learners strengthen early counting skills while racing for glory in a high-speed, high-fun environment!

Additional information

Australian Curriculum Code

AC9MFN02, AC9MFN03

Australian Curriculum V9

F - 6

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