Don’t Break the Bank

Years

1 - 3

Pages

3

Activities & Games

Description

Use this resource to practise adding coins together. To play students will take turn spinning the spinner and collecting coins for their piggy bank. If they spin up a hammer, add a ‘crack’ to the bank. 3 cracks and their game is over. To finish the game students count how much money is saved before they ‘Broke the Bank’. If you are looking for money resources, you might like to download: -          Pocket Money Game Board -          What’s in the Purse -          Save! Save! Save!

Additional information

Australian Curriculum Code

AC9M3M06

File Format

pdf

Australian Curriculum V9

F - 6

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