Can you tip the odds in your favour and win the game?
This board game involves a bit of memory, some luck and strategy. Students will roll two dice to choose one matching duck from the pond.
They earn the points for that duck, add it to their hand and add another duck to the start of the pond.
The aim of the game is to score the most points by remembering the positions of the ducks you place in the pond.
Print on thick cardstock for added durability in the classroom. A low-colour version is also included in the download.