Identifying Features in Imaginative Texts POWERPOINT
Description
With this interactive creepy house game, your students can have fun identifying different features in imaginative texts.
After finding themselves stuck in the creepy house, your students will need to complete rounds where they select the imaginative text feature from a choice of three options. Each question answered correctly will unlock an item they discover in the house.
When playing this game, you might like to turn up your volume as some fun sound effects and visuals are included.
Additional information
Number of Pages | 22 |
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File Format | ppsx |
Australian Curriculum Code | AC9E4LA03, AC9E4LE02, AC9E4LE03, AC9E4LE04, AC9E4LY03, AC9E5LA03, AC9E5LA07, AC9E5LE04, AC9E5LY03, AC9E5LY04 |
Australian Curriculum V9
F - 6
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