Perimeter Problems LET’S STEAL

Years

4 - 5

Pages

Digi-Game

Description

You’ve reached the tomb, and it’s time to get the treasure! With every correct answer, students collect valuable loot - but the question is: do they play it safe and bank their treasure, or risk it all for a bigger reward? One wrong answer could send them through the trapdoor!


In this version, students solve practical perimeter problems involving metric units. They’ll calculate the perimeter of various shapes and scenarios by applying addition and measurement skills, interpreting word problems, and choosing the correct units to match the situation. It’s an exciting way to apply geometry to real-life contexts.


Let’s Steal – Perimeter Problems is great for maths rotations, measurement revision, or reinforcing real-world problem-solving. Whether students play individually using the QR code or work in small groups, they’ll enjoy the thrill of treasure hunting while mastering perimeter.


Key Learning Outcomes:

  • ✅ Calculate the perimeter of regular and irregular shapes
  • ✅ Use metric units accurately in measurement problems
  • ✅ Apply addition strategies to solve perimeter tasks
  • ✅ Interpret real-world word problems involving perimeter
  • ✅ Engage in strategic decision-making through risk-and-reward gameplay

How to Play:

  1. Students are presented with a perimeter problem involving metric units.
  2. Each correct answer earns treasure, which they can choose to bank or risk.
  3. Banked treasure is saved; unbanked treasure is lost if the next question is answered incorrectly.
  4. The game continues through a series of perimeter challenges.
  5. The player with the most banked treasure at the end wins the game!

Ideas for Classroom Use:

  • 💡 Use during your measurement unit to reinforce perimeter strategies
  • 💡 Great for Year 3–6 students applying maths in real-world contexts
  • 💡 Add to rotations or use as a fun consolidation activity
  • 💡 Follow up with a perimeter walk around the classroom or school using rulers or trundle wheels

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Steal – Perimeter Problems makes solving measurement challenges an exciting, high-stakes adventure - perfect for turning maths into a treasure-filled mission!

Additional information

Australian Curriculum Code

AC9M4M02, AC9M5M02

Australian Curriculum V9

F - 6

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