Roll and Code At the Pond

Years

F - 2

Pages

12

Activities & Games

Description

Introduce the concept of coding and creating algorithms to your students with this no-tech gameboard.

Students will roll a dice to reveal where their character has to go on the grid board. They create a code to show the steps they need to take.

 

A variety of recording options have been included. Students can show their code with coding cards, or by drawing arrows on a ‘write and wipe’ coding planner.

 

To make this game more challenging, obstacle cards have been included. This forces students to create more complex codes to reach the desired part of the gameboard.

Additional information

Australian Curriculum Code

ACTDIP004

File Format

pdf

Australian Curriculum V9

F - 6

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