Rounding Decimals to the Nearest Hundredth LET’S RACE

Years

5 - 6

Pages

Digi-Game

Description

Race around the track in this fast-paced game. Watch as your car zooms along the race track with every question answered correctly. With each turn, students compete for points and position—who will make it to the finish line first and stand on the winner’s podium?


In this version, students tackle more advanced number concepts by rounding decimal numbers to their nearest hundredth. This challenging activity is perfect for extending learners and reinforcing place value understanding through repeated practise and application in a competitive format.


Let’s Race – Rounding Decimals to the Nearest Hundredth is a great fit for upper primary maths lessons, rotations, or end-of-week challenges. Use it on the interactive whiteboard for whole-class play, or have students scan the QR code to practise independently at their own pace.


Key Learning Outcomes:

  • ✅ Round decimal numbers to the nearest hundredth
  • ✅ Strengthen understanding of place value to the hundredths place
  • ✅ Apply rounding rules to solve problems involving decimals
  • ✅ Build fluency with decimal number concepts
  • ✅ Engage in competitive, high-energy gameplay to reinforce learning

How to Play:

  1. Students roll the dice and move their car forward on the race track.
  2. They are presented with a decimal and must round it to the nearest hundredth.
  3. Correct answers speed up their car; incorrect answers slow them down.
  4. Occasionally, special events appear to boost excitement!
  5. The game continues until all questions are answered. The player with the most points wins!

Ideas for Classroom Use:

  • 💡 Use during maths lessons focused on decimals and place value
  • 💡 Great for Year 5–6 students needing challenge and extension
  • 💡 Add to maths rotations or use as a fluency warm-up
  • 💡 Follow up with a hands-on rounding task using decimal cards or number lines

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Race – Rounding Decimals to the Nearest Hundredth combines speed, strategy, and decimal mastery—giving students a fun way to strengthen higher-order place value skills!

Additional information

Australian Curriculum Code

AC9M6N08

Australian Curriculum V9

F - 6

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