Spin & Cover: 3D Objects

Years

EY - 2

Pages

2

Resource, Worksheets & Activities

Description

Practise identifying three-dimensional objects with this fun and low-prep Spin & Cover: 3D Objects game! Perfect for consolidating knowledge of 3D shapes and making connections to everyday objects, this hands-on activity is ideal for individual or small group use.


Simply laminate the board, pop in a spinner, and you're good to go! Each student will need their own copy of the game board. Students spin to land on a 3D object (e.g. cone, cube, sphere), then find and cover a matching real-life item on their board (e.g. spin a cone and cover an ice cream).


This is a fantastic way to build shape recognition, observational skills, and vocabulary in a playful and purposeful way.


Key Learning Outcomes:

  • ✅ Identify and name common 3D objects
  • ✅ Match 3D shapes to real-world examples
  • ✅ Build spatial and visual reasoning
  • ✅ Use shape vocabulary to describe everyday items
  • ✅ Engage in interactive and independent practise

What’s Included:

  • Spin & Cover game board featuring real-world 3D object images
  • 3D object spinner template
  • Instructions for classroom use

Materials Needed:

  • Printed and laminated game boards
  • Paperclip and pencil or spinner arrow
  • Counters or tokens for covering shapes

How to Use:

  • • Give each student a game board and access to the spinner
  • • Students spin to land on a 3D object
  • • They find and cover a matching real-life item on their board
  • • Repeat until all shapes are covered or time is up
  • • Discuss matches and vocabulary during or after play

Ideas for Classroom Use:

  • 💡 Use during small group maths rotations
  • 💡 Add to your fast finisher or early morning tasks
  • 💡 Pair with 3D shape posters or anchor charts for support
  • 💡 Use as an engaging shape review activity at the end of a unit
  • 💡 Extend by having students find similar objects around the room

Top Teacher Tips:

  • 💛 Laminate boards and use whiteboard markers as an alternative to counters
  • 💛 Use themed counters for added fun (e.g. mini erasers, tokens)
  • 💛 Encourage students to describe the properties of each shape as they play
  • 💛 Model how to use the spinner effectively at the start of the activity

This resource is a playful and practical way to reinforce 3D object recognition while connecting learning to the real world.

Additional information

Australian Curriculum Code

AC9M1SP01, AC9M2SP01

File Format

pdf

Australian Curriculum V9

F - 6

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