Description
Practise identifying three-dimensional objects with this fun and low-prep Spin & Cover: 3D Objects game! Perfect for consolidating knowledge of 3D shapes and making connections to everyday objects, this hands-on activity is ideal for individual or small group use.
Simply laminate the board, pop in a spinner, and you're good to go! Each student will need their own copy of the game board. Students spin to land on a 3D object (e.g. cone, cube, sphere), then find and cover a matching real-life item on their board (e.g. spin a cone and cover an ice cream).
This is a fantastic way to build shape recognition, observational skills, and vocabulary in a playful and purposeful way.
Key Learning Outcomes:
- ✅ Identify and name common 3D objects
- ✅ Match 3D shapes to real-world examples
- ✅ Build spatial and visual reasoning
- ✅ Use shape vocabulary to describe everyday items
- ✅ Engage in interactive and independent practise
What’s Included:
- Spin & Cover game board featuring real-world 3D object images
- 3D object spinner template
- Instructions for classroom use
Materials Needed:
- Printed and laminated game boards
- Paperclip and pencil or spinner arrow
- Counters or tokens for covering shapes
How to Use:
- • Give each student a game board and access to the spinner
- • Students spin to land on a 3D object
- • They find and cover a matching real-life item on their board
- • Repeat until all shapes are covered or time is up
- • Discuss matches and vocabulary during or after play
Ideas for Classroom Use:
- 💡 Use during small group maths rotations
- 💡 Add to your fast finisher or early morning tasks
- 💡 Pair with 3D shape posters or anchor charts for support
- 💡 Use as an engaging shape review activity at the end of a unit
- 💡 Extend by having students find similar objects around the room
Top Teacher Tips:
- 💛 Laminate boards and use whiteboard markers as an alternative to counters
- 💛 Use themed counters for added fun (e.g. mini erasers, tokens)
- 💛 Encourage students to describe the properties of each shape as they play
- 💛 Model how to use the spinner effectively at the start of the activity
This resource is a playful and practical way to reinforce 3D object recognition while connecting learning to the real world.
Additional information
Australian Curriculum Code | AC9M1SP01, AC9M2SP01 |
---|---|
File Format |
Australian Curriculum V9
F - 6
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