Telling the Time: O’Clock & Half Past LET’S ROLL

Years

2 - 3

Pages

Digi-Game

Description

Roll the dice and move around the game board, which features mini worlds taken from the other digi-games. The more correct answers you get, the more opportunities there are to earn points. Game on!


In this fun digital game, students practise reading written times and matching them to the correct analog clock face.
Focusing on o’clock and half past times, students develop fluency in telling time as they move around the colourful game board.
Each correct answer gives them the chance to earn points and advance their game piece through different themed worlds.
With each roll of the dice, the competition builds - who will finish with the most points?


Who will earn the most points and win the game?


Key Learning Outcomes:

  • ✅ Read and interpret written times
  • ✅ Match written times to the correct analog clock face
  • ✅ Develop fluency in recognising o’clock and half past times
  • ✅ Strengthen understanding of time through visual and written connections
  • ✅ Engage in interactive, competitive gameplay to reinforce time-telling skills

How to Play:

  1. Students roll the dice to move around the game board.
  2. They are presented with a written time (e.g. half past 2).
  3. They must select the correct analog clock face that matches the time.
  4. Each correct answer earns points based on the space landed on.
  5. The game continues until all questions have been answered, and the player with the most points wins!

Ideas for Classroom Use:

  • 💡 Use during maths units focused on telling the time and matching time formats
  • 💡 Great for students developing early time-telling skills with o’clock and half past times
  • 💡 Pair with classroom clock activities to reinforce connections between written and visual time
  • 💡 Replay to build fluency and confidence with reading and matching times

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Roll – Telling the Time: O’Clock & Half Past helps students build time-telling confidence as they roll, match and compete - making time practise exciting and fun!

Additional information

Australian Curriculum Code

AC9M2M02, AC9M2M04, AC9M3M03

Australian Curriculum V9

F - 6

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum/ Lorem ipsum/ Lorem ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum/ Lorem ipsum/ Lorem ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum/ Lorem ipsum/ Lorem ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum/ Lorem ipsum/ Lorem ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Lorem ipsum/ Lorem ipsum/ Lorem ipsum