Telling the Time: O’Clock & Half Past LET’S SAIL
Description
Students answer questions correctly to collect treasure from the bottom of the ocean floor. Each piece of treasure is worth different amounts of points. The winner is the person with the most points at the end of the game!
In this fun and interactive digital game, students read the written time and match it to the correct analog clock face.
They will practise recognising o’clock and half past times while collecting treasure under the sea.
Each correct answer allows students to collect a valuable piece of treasure, with different treasures worth different points.
The engaging format encourages repeated practise while building confidence with early time-telling skills.
Who will collect the most treasure and become the champion of the sea?
Key Learning Outcomes:
- ✅ Read and interpret written times
- ✅ Match written times to the correct analog clock face
- ✅ Develop fluency in recognising o’clock and half past times
- ✅ Strengthen understanding of time through visual and written connections
- ✅ Engage in interactive, competitive gameplay to reinforce learning
How to Play:
- Students are presented with a written time (e.g. half past 2).
- They must match it to the correct analog clock face.
- Each correct answer allows them to collect a piece of treasure from the ocean floor.
- Each piece of treasure is worth a different number of points.
- The game continues until all questions have been answered, and the player with the most points wins!
Ideas for Classroom Use:
- 💡 Use during maths units focused on telling the time and matching time formats
- 💡 Great for Year 2–3 students developing fluency with o’clock and half past times
- 💡 Pair with classroom clock activities to support hands-on time learning
- 💡 Replay to build fluency and confidence with recognising and matching times
Top Teacher Tips:
- 💛 Let students personalise their experience by choosing from six characters before the game begins
- 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
- 💛 Send the QR code home for students to play as a homework or revision task
Let’s Sail – Telling the Time: O’Clock & Half Past brings time-telling practise to life - helping students develop fluency and confidence while collecting treasure under the sea!
Additional information
Australian Curriculum Code | AC9M2M02, AC9M2M04, AC9M3M03 |
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Australian Curriculum V9
F - 6
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