The Gingerbread Man Build a Boat STEM

Years

EY - 3

Pages

5

Activities & Games, Worksheets & Templates

Description

This resource asks students to design and build a boat for The Gingerbread Man and contains planning sheets, character cards and a challenge poster.

This is a great follow up activity to a reading of The Gingerbread Man and fits perfectly within the design and technologies curriculum for F-2. 

26/4: Fixed typo on design page. 

Additional information

Australian Curriculum Code

ACTDEK013, ACTDEP014, ACTDEP015, ACTDEP016, ACTDEP017

File Format

pdf

Australian Curriculum V9

F - 6

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