Using Context Clues: Nonsense Vocabulary LET’S QUIZ

Years

2 - 4

Pages

Digi-Game

Description

Welcome to the quiz show! In this exciting digital game, students compete across rounds worth one, two and three points as they answer vocabulary-based questions. Each correct answer adds to their total – and at the end, the winner is revealed with a surprise prize!


In this game, students read a sentence that includes a nonsense word replacing a real one. Using clues from the rest of the sentence, they must determine what the nonsense word means. This strengthens inference, vocabulary, and comprehension skills through a fast-paced, high-engagement format.


Let’s Quiz – Using Context Clues: Nonsense Vocabulary helps students build strategies for unlocking the meaning of unknown words – a vital skill for independent reading and real-world problem-solving. It’s a great fit for vocabulary instruction and reading comprehension practice in the middle and upper years.


Key Learning Outcomes:

  • ✅ Use context clues to infer the meaning of unknown or nonsense words
  • ✅ Strengthen vocabulary and word-learning strategies
  • ✅ Develop reading comprehension and inference skills
  • ✅ Build resilience when encountering unfamiliar language
  • ✅ Engage in fast-paced, competitive learning

How to Play:

  1. Students are shown a sentence with a nonsense word replacing a real one.
  2. They use clues in the sentence to choose the most likely meaning from multiple options.
  3. Rounds increase in difficulty and point value – from one point to triple points.
  4. The player with the highest total score at the end wins and unlocks their mystery prize.
  5. Replay the game to build fluency and confidence with context-based strategies.

Ideas for Classroom Use:

  • 💡 Use during vocabulary or comprehension lessons focused on inference and meaning-making.
  • 💡 Great for Years 4–6 building flexible thinking and independent reading skills.
  • 💡 Pair with a nonsense-word writing activity to reinforce understanding of context clues.
  • 💡 Use as a literacy warm-up or Friday fun quiz with built-in skill development.

Top Teacher Tips:

  • 💛 Send the QR code home for students to play as a homework or revision task.
  • 💛 Let students personalise their experience by choosing from six characters before the game begins.
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play.

Let’s Quiz – Using Context Clues: Nonsense Vocabulary turns vocabulary inference into a rapid-fire challenge – boosting clarity, confidence, and classroom energy with every round!

Additional information

Australian Curriculum Code

AC9E3LA10

Australian Curriculum V9

F - 6

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