Description
All aboard—it’s time to dive for treasure! In this fun and focused digital game, students answer number sequencing questions to collect treasure from the ocean floor. Each piece of treasure is worth a different number of points, and the player with the most points at the end of the game wins!
Students will be shown four sets of the same numbers arranged in different orders and asked to choose the set that is in the correct ascending sequence. For example, given the numbers 6, 16, 61, 66, students must find the option that lists them in the correct order. This game supports number comparison, place value knowledge, and sequencing strategies up to 120.
But watch out—answer incorrectly and your treasure slips back into the sea! Occasionally, a mystery treasure chest appears, offering a surprise reward to boost engagement and replayability.
Key Learning Outcomes:
- ✅ Identify correctly ordered number sequences to 120
- ✅ Strengthen understanding of place value and digit position
- ✅ Develop fluency in comparing and ordering numbers
- ✅ Reinforce number sequencing in a meaningful, real-world context
- ✅ Engage in interactive maths practise through risk-reward gameplay
How to Play:
- Students are shown four different versions of the same set of numbers.
- They must choose the set that shows the numbers in ascending order.
- A correct answer earns a piece of treasure, which is added to their boat.
- If answered incorrectly, the treasure slips back into the ocean.
- Occasionally, a surprise treasure chest appears, containing a mystery reward.
- The game continues until all questions are completed. The player with the highest total gem points wins!
Ideas for Classroom Use:
- 💡 Use during number and place value units to reinforce ordering and comparison skills
- 💡 Great for Year 1–2 students learning to sequence and interpret two-digit numbers
- 💡 Pair with a hands-on sorting task using number cards or number lines
- 💡 Add to numeracy rotations to support fluency and confidence with number order
Top Teacher Tips:
- 💛 Let students personalise their experience by choosing from six characters before the game begins
- 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
- 💛 Send the QR code home for students to play as a homework or revision task
Let’s Sail – What is the Correct Order? Numbers to 120 helps young learners build number sense through fun, focused gameplay—where sorting numbers correctly leads to treasure and success!
Additional information
Australian Curriculum Code | AC9M1N01 |
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Australian Curriculum V9
F - 6
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