What’s That Time Game: Half Past Analogue to Digital

Years

1 - 2

Pages

9

Activities & Games

Description

Are your students learning to match analogue and digital time representations?
This resource can be used as a Bingo style resource, or simply matching from one to another to further develop their understanding of representations of time.

It can be used independently, in small groups or as a whole class.

Students choose a card and locate a similar representation on their game mat. If they have one, it can be covered.

This game is available in a range of formats including both o’clock and half-hour times in digital, analogue and written formats.

Additional information

Australian Curriculum Code

ACMMG020

File Format

pdf

Australian Curriculum V9

F - 6

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