What’s That Time Game: O’Clock Digital & Analog Mixed

Years

1 - 3

Pages

9

Games, Resource

Description

Are your students learning to match analog and digital time representations? What’s That Time Game: O’Clock Digital & Analog Mixed is the perfect hands-on resource to support their developing understanding of time. This flexible activity can be used as a Bingo-style game or as a simple matching task to help students practise recognising and connecting different time formats.


Students choose a card that may show either a digital or analog o’clock time and search for a matching representation on their game mat. If they find a match, they cover it. The game can be played independently, in small groups, or as a whole-class activity, making it ideal for a range of classroom settings.


What’s That Time Game: O’Clock Digital & Analog Mixed offers repeated practise with o’clock times and helps students build flexibility in switching between time formats. It’s one of several variations available, including both o’clock and half-hour times across digital, analog, and written formats, giving you flexibility to differentiate according to your students’ needs.


Key Learning Outcomes:

  • ✅ Practise matching analog and digital time representations
  • ✅ Develop fluency with o’clock times
  • ✅ Strengthen flexibility in recognising time across multiple formats
  • ✅ Build visual discrimination and time-telling accuracy
  • ✅ Promote collaborative and independent learning

What’s Included:

  • Time cards featuring a mix of digital and analog o’clock times
  • Game mats featuring both digital and analog time representations
  • Also available in matching half-hour and written time formats

Materials Needed:

  • Printed time cards and game mats
  • Counters or tokens to cover matches

How to Use:

  1. Print and prepare the time cards and game mats.
  2. Distribute the mats and shuffle the time cards.
  3. Students draw a time card that may display either a digital or analog o’clock time.
  4. They search for the matching representation on their mat (digital or analog).
  5. If a match is found, they cover the space with a counter. Continue until all matches are found or someone completes their mat.

Ideas for Classroom Use:

  • 💡 Use as a small group maths rotation to target time-telling skills.
  • 💡 Set it up as a whole-class Bingo game for an engaging revision activity.
  • 💡 Include in early finisher tubs for independent practise.
  • 💡 Use for assessment by observing student accuracy in matching digital and analog time.

Top Teacher Tips:

  • 💛 Laminate cards and mats for durability and repeated use.
  • 💛 Model how to read and interpret both digital and analog clocks before starting.
  • 💛 Differentiate by limiting the number of time representations or by scaffolding students through the matching process.
  • 💛 Encourage students to say the time aloud to reinforce vocabulary and oral fluency.

What’s That Time Game: O’Clock Digital & Analog Mixed is a fun and versatile way to build student confidence with time. It’s ideal for reinforcing key skills through engaging, low-prep, and flexible practise!

Additional information

Australian Curriculum Code

AC9M2M04, AC9M3M04

File Format

pdf

Australian Curriculum V9

F - 6

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