x10 Times Tables LET’S RACE
Description
Race around the track in this fast-paced game. Watch as your car zooms along the race track with every question answered correctly. Who will end up on the winner’s podium?
In this engaging digital game, students practise recalling multiplication facts for the ten times tables. Questions target fluent recall, skip counting by tens, and recognising place value patterns so learners strengthen accuracy and speed while building confidence with facts like 10 x 4 and 10 x 9.
Let’s Race - x10 Times Tables turns rapid recall into an exciting competition. With each correct answer, the car surges forward toward the finish line, keeping motivation high for whole-class races, small-group practice, or independent play.
Key Learning Outcomes:
- ✅ Recall multiplication facts within the ten times tables with increasing fluency
- ✅ Connect skip counting by tens to the 10x facts and recognise place value patterns
- ✅ Apply strategies for multiplying by 10, explaining reasoning with efficient language
- ✅ Build speed and accuracy while monitoring progress against personal or team goals
How to Play:
- Press play to line up at the starting grid. Questions from the ten times tables appear one at a time.
- Solve the fact and choose the correct answer to advance along the track.
- Correct answers move your car forward and keep momentum. If incorrect, try again to get back up to speed.
- Single player aims for a personal best. In teams or versus mode, the first car to cross the finish line wins.
Ideas for Classroom Use:
- 💡 Whole-class warm up: project the game and have students show answers on mini whiteboards while one student taps selections.
- 💡 Maths rotations: run as a fluency station with a target number of laps or questions to complete.
- 💡 Intervention and extension: provide hundred charts or place value mats for support, remove scaffolds as fluency grows.
- 💡 Quick assessment: track correct streaks or lap counts to gauge automaticity with the 10x facts.
Top Teacher Tips:
- 💛 Let students personalise their experience by choosing from six characters before the game begins
- 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
- 💛 Send the QR code home for students to play as a homework or revision task
Let’s Race - x10 Times Tables delivers high-energy practice that cements the ten times facts. For easy setup, project for whole-class play or share to individual devices. Print the QR code on thick card for a grab-and-go station, and reuse across the term by laminating or placing in write-and-wipe sleeves to track lap goals and personal bests.
Additional information
Australian Curriculum Code | AC9M3A03 |
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Australian Curriculum V9
F - 6
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