Telling the Time: O’Clock & Half Past LET’S DEFEND
Description
The robots are on their way! In this collaborative digital game, students work together to protect a town by reading written times and matching them to the correct analogue clock face. Each correct answer gives them the chance to upgrade homes, strengthen the town walls, or attack the incoming robots.
Students will practise telling the time to the hour and half past the hour. They will read written time language and match it to the correct analogue clock, helping to build confidence and fluency with early time concepts in a fun and visual way.
Every correct decision makes the town stronger - but wrong answers give the robots a chance to break through. Teamwork and careful thinking will help your students defend the town!
Key Learning Outcomes:
- ✅ Read written times for o’clock and half past
- ✅ Match written time to the correct analogue clock face
- ✅ Develop early time-telling skills and vocabulary
- ✅ Strengthen visual recognition of clock features
- ✅ Engage in collaborative decision making through gameplay
How to Play:
- Students are shown a written time and asked to select the matching analogue clock face.
- A correct answer allows them to choose an action: grow the town, build the walls, or attack the robots.
- Incorrect answers give the robots an opportunity to advance.
- The game continues through a series of o’clock and half past time questions.
- The goal is to protect the town by answering accurately and strategically as a team.
Ideas for Classroom Use:
- 💡 Use during time-telling units to build visual and written time connections
- 💡 Ideal for Years 2-4 students developing confidence with o’clock and half past
- 💡 Add to rotations or centres for visual reinforcement of time concepts
- 💡 Follow up with hands-on clock work or real-life time tracking activities
Top Teacher Tips:
- 💛 Let students personalise their experience by choosing from six characters before the game begins
- 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
- 💛 Send the QR code home for students to play as a homework or revision task
Let’s Defend – Telling the Time: O’Clock & Half Past brings essential time-telling practise into a fun, team-based game where quick thinking helps protect the town!
Additional information
Australian Curriculum Code | AC9M2M02, AC9M2M04, AC9M3M03 |
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Australian Curriculum V9
F - 6
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