Which Clock Shows… O’Clock Times LET’S FARM

Years

2 - 4

Pages

Digi-Game

Description

It’s time to get to work on the farm! In this interactive digital game, students complete a variety of farm tasks by reading analogue clocks and matching them to the correct digital o’clock times. With every correct answer, they help with planting seeds, harvesting crops, fixing tractors, and more - a farmer’s work is never done!


This version of the game focuses exclusively on telling o’clock times (:00). Students will practise reading analogue clocks and identifying the matching digital time. The game supports fluency with both clock types and builds essential early time-telling confidence.


As they progress, students complete farm jobs and see their farm come to life. At the end, they receive a wrap-up sheet showing all the jobs they completed - a fun visual summary of their learning!


Key Learning Outcomes:

  • ✅ Read analogue clock faces showing o’clock times
  • ✅ Match analogue clock times to digital clock times
  • ✅ Develop fluency with o’clock time-telling skills
  • ✅ Strengthen visual recognition of clock features and positions
  • ✅ Engage in task-based learning with fun farm-themed rewards

How to Play:

  1. Students are shown an analogue clock displaying an o’clock time.
  2. They select the matching digital time from the options provided.
  3. Each correct answer progresses a farm task - from planting to harvesting and more.
  4. The game continues through a series of o’clock time questions.
  5. At the end, students receive a wrap-up summary of all the farm tasks they completed.

Ideas for Classroom Use:

  • 💡 Use during early time-telling units to reinforce o’clock time skills
  • 💡 Ideal for Years 2-4 students developing early time-telling confidence
  • 💡 Add to rotations or centres for engaging time practise
  • 💡 Follow up with matching games or clock craft activities using analogue and digital times

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Farm – Which Clock Shows… O’Clock Times turns time-telling practise into an engaging farm adventure where each correct answer helps build a busy, productive farm!

Additional information

Australian Curriculum Code

AC9M3M04

Australian Curriculum V9

F - 6

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