One More, One Less LET’S SAIL

Years

F - 2

Pages

Digi-Game

Description

Take your class on a deep-sea adventure with One More, One Less - Let's Sail! In this exciting underwater quest, students answer questions correctly to collect treasure from the ocean floor. Each piece of treasure carries a different point value, adding an extra layer of excitement as they compete to collect the most points.


As they dive into learning, students will be challenged to identify the number that comes before or after a given number, with values up to 101. This foundational skill supports number fluency, sequencing, and place value understanding - all through a game that keeps learners hooked from start to finish.


One More, One Less - Let's Sail is the perfect game for numeracy warm-ups, early finishers, small group interventions, or centre rotations. Students will love the ocean theme and competitive element, while teachers will appreciate the curriculum-aligned focus on number patterns and mental maths.


Key Learning Outcomes:

  • ✅ Identify the number that is one more or one less than a given number (up to 101)
  • ✅ Strengthen number sequencing and counting skills
  • ✅ Develop confidence with early place value concepts
  • ✅ Engage in a competitive game-based format to reinforce learning
  • ✅ Apply number knowledge in a meaningful and motivating context

How to Play:

  1. Students are given a number and asked to identify either the number before or the number after it.
  2. They choose from multiple-choice answers to make their selection.
  3. Each correct answer earns treasure from the ocean floor, with various point values awarded.
  4. At the end of the game, the player with the most points wins!

Ideas for Classroom Use:

  • 💡 Use it during maths groups or rotations to reinforce number sequencing in a fun way.
  • 💡 Great as a consolidation task after explicit teaching of number patterns.
  • 💡 Project it on the board for a whole-class challenge, encouraging discussion before selecting answers.
  • 💡 Pair students up to build collaboration and support peer learning during gameplay.

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins.
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play.
  • 💛 Use the QR code to send the game home for extra practise or as an alternative homework option.

One More, One Less - Let's Sail is the perfect combination of number practise and playful competition, designed to get students excited about maths!

Additional information

Australian Curriculum Code

AC9M1A01, AC9M1N01, AC9M2N01

Australian Curriculum V9

F - 6

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