Description
Students step into the spotlight as they compete in a quiz show-style challenge packed with number puzzles and mental agility. With each round increasing in intensity—from one point to double points, and finally triple points—this game keeps students engaged and eager to outscore their opponents. At the end of the game, the top scorer receives a fun digital prize reveal!
This version focuses on solving equations that involve the order of operations. Students will need to apply their knowledge of BIDMAS/BODMAS to find the correct value for an unknown variable. Whether solving brackets first, dealing with multiplication before addition, or working backwards to isolate the unknown, this game is a fun way to strengthen algebraic thinking and procedural fluency.
Ideal for upper primary students, this game supports classroom revision, assessment, or enrichment during your algebra or equations unit. It can be played in pairs, small groups or as a whole-class competition with students recording their working out as they go.
Key Learning Outcomes:
- ✅ Solve equations using the correct order of operations (BIDMAS/BODMAS)
- ✅ Identify and calculate unknown values in number sentences
- ✅ Develop reasoning skills and justify mathematical thinking
- ✅ Strengthen fluency with multi-step numerical expressions
- ✅ Engage in competitive, points-based gameplay to motivate practise
How to Play:
- Students are presented with equations involving the order of operations and an unknown value.
- They must solve each equation using correct steps and select the correct multiple-choice answer.
- Questions are grouped into one-point, double-point, and triple-point rounds.
- Correct answers earn points that are tracked on-screen throughout the game.
- The quiz ends after all rounds are complete—the student or team with the highest score wins!
Ideas for Classroom Use:
- 💡 Use during your equations or algebra unit for review or assessment
- 💡 Perfect for Year 5–6 students building confidence with multi-step calculations
- 💡 Great as a warm-up or end-of-week maths competition
- 💡 Encourage students to write down their steps to explain how they solved each problem
Top Teacher Tips:
- 💛 Let students personalise their experience by choosing from six characters before the game begins
- 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
- 💛 Send the QR code home for students to play as a homework or revision task
Let’s Quiz – Finding Unknown Values: Order of Operations brings together problem solving, algebraic thinking, and friendly competition in one dynamic maths game!
Additional information
Australian Curriculum Code | AC9M5A02, AC9M6A02 |
---|
Australian Curriculum V9
F - 6
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum/ Lorem ipsum/ Lorem ipsum
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum/ Lorem ipsum/ Lorem ipsum
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum/ Lorem ipsum/ Lorem ipsum
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum/ Lorem ipsum/ Lorem ipsum
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum/ Lorem ipsum/ Lorem ipsum