Identifying Bias LET’S EXPLORE

Years

5 - 6

Pages

Digi-Game

Description

Blast off into outer space and explore different galaxies in this exciting digital game focused on identifying bias. With every correct answer, students warp to a new part of the galaxy, collecting unique space objects that earn them badges along the way.


In this version of Let’s Explore, students will answer 20 multiple-choice questions that help them recognise bias in written texts. They'll learn to distinguish between objective and subjective language and uncover how bias can influence the meaning and tone of a message.


This game is a fun and purposeful way to introduce or consolidate a tricky comprehension skill - helping students build awareness of how language choices can shape opinion and perspective.


Key Learning Outcomes:

  • ✅ Identify biased and unbiased language in written texts
  • ✅ Understand the difference between objective and subjective language
  • ✅ Develop critical thinking skills when reading or interpreting text
  • ✅ Strengthen comprehension through multiple-choice style questioning
  • ✅ Engage in grammar and literacy practice through interactive gameplay

How to Play:

  1. Students read a sentence or short text extract.
  2. They answer a multiple-choice question identifying whether it contains biased, subjective, or objective language.
  3. Each correct answer unlocks a new space object and progresses them to a different galaxy.
  4. As they move through the game, they collect objects and earn space badges.
  5. At the end, students are shown all the badges they collected across their journey.

Ideas for Classroom Use:

  • 💡 Use as part of a comprehension unit focused on evaluating author purpose and tone
  • 💡 Pair with a text annotation task where students highlight biased vs unbiased language in real articles
  • 💡 Add to literacy rotations to target inferencing, critical reading and language analysis
  • 💡 Replay the game as a warm-up to spark discussion about persuasive or opinion-based texts

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Explore – Identifying Bias turns critical reading into an interactive adventure - helping students recognise language features that influence meaning and develop confident, independent reading habits.

Additional information

Australian Curriculum Code

AC9E5LA02, AC9E6LA02

Australian Curriculum V9

F - 6

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