Telling the Time: O’Clock & Half Past LET’S FARM

Years

2 - 3

Pages

Digi-Game

Description

Complete different tasks at the farm with every correct answer, from planting seeds to growing and collecting fruit, fixing tractors and mending fences. A farmer’s work is never done!


In this interactive digital game, students read the written time and match it to the correct analogue clock face.
They will develop fluency in recognising o’clock and half past times as they complete a variety of fun farm tasks.
Some farm tasks require more than one correct answer to complete, helping to keep students engaged and motivated.
This is a great way to reinforce early time-telling skills while bringing learning to life on the farm.


How many tasks will your students complete on the farm today?


Key Learning Outcomes:

  • ✅ Read and interpret written times
  • ✅ Match written times to the correct analogue clock face
  • ✅ Develop fluency in recognising o’clock and half past times
  • ✅ Strengthen understanding of time through visual and written connections
  • ✅ Engage in purposeful time practise through interactive gameplay

How to Play:

  1. Students are presented with a written time (e.g. half past 2).
  2. They must match it to the correct analogue clock face.
  3. Each correct answer progresses a farm task - some tasks require more than one question to complete.
  4. The game continues until all questions have been answered.
  5. At the end, students receive a wrap-up sheet showing everything they completed on the farm that day.

Ideas for Classroom Use:

  • 💡 Use during maths units focused on telling the time and matching time formats
  • 💡 Great for Year 2–3 students developing fluency with o’clock and half past times
  • 💡 Pair with classroom clock activities to support hands-on time learning
  • 💡 Replay to build fluency and confidence with recognising and matching times

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Farm – Telling the Time: O’Clock & Half Past brings time-telling practise to life on the farm - helping students develop fluency and confidence while completing fun tasks!

Additional information

Australian Curriculum Code

AC9M2M02, AC9M2M04, AC9M3M03

Australian Curriculum V9

F - 6

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