Telling the Time: O’Clock & Half Past LET’S HIKE

Years

2 - 3

Pages

Digi-Game

Description

Students correctly answer questions to reach the top of the mountain. How far will they make it up the mountain? As they progress higher up the mountain, the scenery will change. At the end, a Polaroid shows how far they made it up the mountain with a score. This is a cooperative game where, if there is more than one player, they must work together to answer the questions correctly to make it to the top of the mountain as a team.


In this interactive digital game, students read the written time and match it to the correct analog clock face.
They will develop fluency in recognising o’clock and half past times as they work together to climb the mountain.
The cooperative format encourages teamwork and persistence, helping students practise time-telling skills in an engaging way.
With each correct answer, they climb higher - will they reach the summit?


How high will your students climb today?


Key Learning Outcomes:

  • ✅ Read and interpret written times
  • ✅ Match written times to the correct analog clock face
  • ✅ Develop fluency in recognising o’clock and half past times
  • ✅ Strengthen understanding of time through visual and written connections
  • ✅ Participate in interactive, turn-based cooperative gameplay

How to Play:

  1. Students answer a variety of questions about matching written times to analog clock faces.
  2. Each correct answer helps them climb higher up the mountain.
  3. The game can be played individually or cooperatively with multiple characters working as a team.
  4. The scenery changes as they progress, offering a sense of journey and accomplishment.
  5. At the end, a Polaroid snapshot shows how far the team made it and their final score. Students can replay to try and reach the summit!

Ideas for Classroom Use:

  • 💡 Use during maths units focused on telling the time and matching time formats
  • 💡 Great for students developing fluency with o’clock and half past times
  • 💡 Pair with classroom clock activities to support hands-on time learning
  • 💡 Replay to build fluency and confidence with recognising and matching times

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Hike – Telling the Time: O’Clock & Half Past turns time-telling practise into a cooperative mountain adventure - helping students build fluency and confidence while working together to reach new heights!

Additional information

Australian Curriculum Code

AC9M2M02, AC9M2M04, AC9M3M03

Australian Curriculum V9

F - 6

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