Time Language LET’S SAIL

Years

3 - 4

Pages

Digi-Game

Description

Students answer questions correctly to collect treasure from the bottom of the ocean floor. Each piece of treasure is worth different amounts of points. The winner is the person with the most points at the end of the game!


Students solve time-related challenges to correctly read both analogue and digital time. They will be presented with a variety of questions that require them to match or interpret time across different formats. Each correct answer allows them to collect a valuable piece of treasure, with different treasures worth different points. The game encourages repeated practise and helps students build fluency with this important time concept.


Who will collect the most treasure and become the champion of the sea?


Key Learning Outcomes:

  • ✅ Read and interpret both analogue and digital time
  • ✅ Strengthen understanding of time language and vocabulary
  • ✅ Develop fluency in matching time across multiple formats
  • ✅ Practise logical reasoning and problem-solving with time concepts
  • ✅ Engage in interactive, competitive gameplay to reinforce learning

How to Play:

  1. Students are presented with a time-related challenge involving either analogue or digital time.
  2. They must select or match the correct time or time language response.
  3. Each correct answer allows them to collect a piece of treasure from the ocean floor.
  4. Each piece of treasure is worth a different number of points.
  5. The game continues until all questions have been answered, and the player with the most points wins!

Ideas for Classroom Use:

  • 💡 Use during maths units focused on telling the time and using time language
  • 💡 Great for Year 3–4 students building confidence with reading and interpreting time
  • 💡 Pair with hands-on activities using classroom clocks to deepen understanding
  • 💡 Replay to build fluency and reinforce time-telling skills in a fun, competitive format

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Sail – Time Language helps students develop fluency and confidence with time-telling skills while collecting treasure under the sea!

Additional information

Australian Curriculum Code

AC9M3M04

Australian Curriculum V9

F - 6

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