Mixed Multiplication x2, x5, x10 LET’S RACE

Years

1 - 4

Pages

Digi-Game

Description

Race around the track in this fast-paced game. Watch as your car zooms along the race track with every question answered correctly. Who will end up on the winner’s podium?


In this game, students practise mixed multiplication across the 2, 5 and 10 times tables. Questions are carefully sequenced to build fluency with skip counting, recognise patterns like products ending in 0 or 5, and connect place value to efficient strategies. Learners develop accuracy and speed while strengthening fact recall within these foundational tables.


Let’s Race - Mixed Multiplication x2, x5, x10 keeps motivation high as each correct answer accelerates the car toward the finish line. Use it for whole-class energisers, small-group fluency work, or independent practice where students aim to beat their personal best.


Key Learning Outcomes:

  • ✅ Recall and apply facts for the 2, 5 and 10 times tables with increasing fluency
  • ✅ Use skip counting patterns and place value to solve multiplication facts efficiently
  • ✅ Explain strategies such as doubling, halving, and the commutative property to justify answers
  • ✅ Build speed and accuracy while tracking progress across mixed questions
  • ✅ Strengthen number sense through pattern recognition and repeated practice

How to Play:

  1. Line up on the starting grid and press play. Mixed facts from x2, x5 and x10 appear one at a time.
  2. Solve the question and choose the correct product to power your car forward on the track.
  3. If incorrect, review and try again. Consecutive correct answers build momentum for a faster lap.
  4. Finish the race to view your result. Replay to improve accuracy, speed, and overall lap time.

Ideas for Classroom Use:

  • 💡 Whole-class warm up: project the game and have students respond on mini whiteboards while a helper selects the answers.
  • 💡 Maths rotations: set a lap or time target at a fluency station with recording sheets for streaks or best times.
  • 💡 Differentiation: narrow to x2 and x5 for support, or keep all three tables mixed for consolidation and challenge.
  • 💡 Strategy talk: after each race, students share the strategy used to solve a tricky fact before replaying.

Top Teacher Tips:

  • 💛 Let students personalise their experience by choosing from six characters before the game begins
  • 💛 Select the number of players or teams at the start of the game to suit individual, paired, or group play
  • 💛 Send the QR code home for students to play as a homework or revision task

Let’s Race - Mixed Multiplication x2, x5, x10 delivers fast, focused practice that cements core facts. For easy setup, project for whole-class play or share to devices. Print the QR code on thick card, laminate for durability, and reuse across the term. For added support, provide number lines or hundred charts, then remove scaffolds as fluency grows.

Additional information

Australian Curriculum Code

AC9M2A03, AC9M3A03

Australian Curriculum V9

F - 6

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